Gildor's Forums

Author Topic: Black Myth: Wukong  (Read 9204 times)
spiritovod
Global Moderator
Hero Member
*****
Posts: 2367


View Profile
Re: Black Myth: Wukong
« Reply #15 on: August 27, 2024, 14:33 »

@Ercuallo: Specific build supports game packages directly. You need to choose game specific override (with the game name) at umodel startup screen instead of generic engine version.
Logged
mjann
Newbie
*
Posts: 1


View Profile
Re: Black Myth: Wukong
« Reply #16 on: September 11, 2024, 13:41 »

i cant get texture
i try quickbms and umodel but is not working Sad
Logged
crankycvnt
Newbie
*
Posts: 2


View Profile
Re: Black Myth: Wukong
« Reply #17 on: October 03, 2024, 05:35 »

I can't seem to get Unreal Engine 5.0.0 working. Is there a specific version it needs to be for the files to show up in Unreal Engine? I unpacked them with quickbms but I can't load them into Unreal Engine 5.4.4 or 5.0.3 via pasting them into the content folder in File Explorer.
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2367


View Profile
Re: Black Myth: Wukong
« Reply #18 on: October 04, 2024, 00:12 »

@crankycvnt: It was already explained on previous page in this post.
Logged
crankycvnt
Newbie
*
Posts: 2


View Profile
Re: Black Myth: Wukong
« Reply #19 on: October 04, 2024, 01:05 »

How do I export them to other formats? New to this, sorry.
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2367


View Profile
Re: Black Myth: Wukong
« Reply #20 on: October 05, 2024, 03:11 »

@crankycvnt: umodel wise, you can start with viewing recommended tutorial from tutorials section and then reading the first post and mentioned there topics. There are also other tools like fmodel, which are out of scope of this forum.
« Last Edit: October 05, 2024, 03:13 by spiritovod » Logged
trtungvip
Newbie
*
Posts: 2


View Profile
Re: Black Myth: Wukong
« Reply #21 on: October 16, 2024, 06:36 »

Someone help me - I cannot extract textures file from umodel UE5 - I tried. Thanks
« Last Edit: October 16, 2024, 16:34 by spiritovod » Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2367


View Profile
Re: Black Myth: Wukong
« Reply #22 on: October 16, 2024, 16:45 »

@trtungvip: It's explained in the topic with known issues, mentioned in the first post, please read it carefully (and also summarized in some posts like this one). Currently virtual textures are not supported by specific umodel build - you can use other tools like fmodel for them, but their usage is out of scope of the forum.
Logged
illyaine
Newbie
*
Posts: 7



View Profile WWW
Re: Black Myth: Wukong
« Reply #23 on: April 10, 2025, 16:04 »

Code:
FStaticMeshVertexBuffer4<< <- FStaticMeshLODModel4::SerializeBuffers <- FStaticMeshLODModel4<< <- TArray::Serialize: 1/4 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'SM_BakeCloth_SM_wukong_maxi_statichair_AS_Wukong_PreciseDodge_B_01.SM_BakeCloth_SM_wukong_maxi_statichair_AS_Wukong_PreciseDodge_B_01', pos=352F06, ver=525/0 (unversioned), game=wukong <- UObject::EndLoad <- LoadWholePackage: /b1/Content/00MainHZ/Characters/Wukong/Meshes/Equip/BakeCloth/SM_BakeCloth_SM_wukong_maxi_statichair_AS_Wukong_PreciseDodge_B_01.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix119

I received an error message when exporting the files.
Please find attached the message so that you can have a look Smiley

This is the latest version of the topic.
https://www.gildor.org/smf/index.php/topic,7906.0.html
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2367


View Profile
Re: Black Myth: Wukong
« Reply #24 on: April 14, 2025, 15:16 »

@illyaine: Could you provide a few samples of non-working meshes, here or via PM (more than one, preferably 3-5). You can extract them as-is via "save packages" option in umodel. I can only check official benchmark for the game at the moment, and it doesn't have any issues with static meshes.
Logged
illyaine
Newbie
*
Posts: 7



View Profile WWW
Re: Black Myth: Wukong
« Reply #25 on: April 15, 2025, 20:25 »

@spiritovod,

Okay, I'll try to do the whole thing later. I'm currently testing another game Smiley
Could be that it will take a few days, as I can manage it time-wise.
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2367


View Profile
Re: Black Myth: Wukong
« Reply #26 on: April 16, 2025, 00:28 »

@illyaine: Thanks for the samples, it should be fixed now in the updated build. Though those problem meshes are not usual ones, probably leftovers or something.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS