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Author Topic: [UE4] PUBG Mobile  (Read 635 times)
aliang
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Re: [UE4] PUBG Mobile
« Reply #60 on: October 31, 2025, 15:03 »

It seems that only the grid of props and HD characters can load correctly.
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Lyws
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Re: [UE4] PUBG Mobile
« Reply #61 on: November 29, 2025, 20:30 »

Test script added to zenhax and rin forum. Should work will latest version of PUBG Mobile / Mobile Lite.

Update: Mobile Lite has slightly different version of pak with internal compression type set to 6 (probably custom solution), and the script doesn't work with it. I'll check those paks later.
Update 2: Found out the compression type in Mobile Lite, it's zstd. Fixed the script, v2 now works with all mobile versions.
Update 3: PUBG mobile v1.1 and above will not be supported for now, because they've started using actual encryption.

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Game: PUBG Mobile (chinese) / Game for Peace (official site)
UE4 version: 4.18

Use specific build from this topic with game specific override. Some animations doesn't work properly due to custom retargeting settings and different formats used by the game. The rest was tested only on PC version of the game.

Note that you need to extract assets first with respective quickbms script from specific scripts bundle, available in the topic with keys. For more info read dedicated to PUBG section in the first post there.
I'm very sorry for raising these questions. There are too many versions of PUBGM game, which has caused me to not understand many things now. Now I want to know if the PUBGM of this link can be extracted?(https://www.pubgmobile.com/) If it is possible to extract, which topic should I search for relevant content on? Before this, I had already used the script 'unreali_tournament4_0.4.23.1a_pubg-mobilev2.BMS' to extract the game's pak file, but QuickBMS indicated that it does not support this file type.
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spiritovod
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Re: [UE4] PUBG Mobile
« Reply #62 on: November 29, 2025, 21:33 »

@Lyws: I can only provide support for chinese version of the game (Game of Piece) at the moment, that's why quoted base post contains info related only to that version. The post contains link to the site where you can get it and link to the topic with specific umodel build. As for the script, you'll need the "chinese_new" one from specific scripts bundle, but that's mentioned in the topic with keys. If you're asking about global version, I can't help.
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Lyws
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Re: [UE4] PUBG Mobile
« Reply #63 on: November 29, 2025, 22:03 »

@Lyws: I can only provide support for chinese version of the game (Game of Piece) at the moment, that's why quoted base post contains info related only to that version. The post contains link to the site where you can get it and link to the topic with specific umodel build. As for the script, you'll need the "chinese_new" one from specific scripts bundle, but that's mentioned in the topic with keys. If you're asking about global version, I can't help.
Yes, I want to extract the global version. May I ask if the international version cannot be extracted? Have you encountered difficulties?
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spiritovod
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Re: [UE4] PUBG Mobile
« Reply #64 on: November 30, 2025, 00:23 »

@Lyws: Unlike chinese version, global one is fully encrypted (and not in standard way) and I never planned to look into it.
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spiritovod
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Re: [UE4] PUBG Mobile
« Reply #65 on: February 13, 2026, 19:05 »

@805557409: It seems you didn't extract some packages or didn't merge extracted assets properly (with preserving paths). In mobile version there is at least base package stored in main.png.obb from the apk, which should be extracted as well. But I've only tested PC chinese version, in other game versions some assets could be stripped (like in New State, where they've removed base skeleton at all).
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spiritovod
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Re: [UE4] PUBG Mobile
« Reply #66 on: February 15, 2026, 23:12 »

@805557409: I've disabled animations with this compression in the updated build for now, to avoid issues with batch operations. Instead respective warning will be written in logs, for better understanding if it's just incompatible animation or unsupported type. Feel free to report animations with this warning (if there are many of them, just write animation name) or even provide the problem assets (including respective meshes and skeletons, because animation assets can't be loaded directly).
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yjh45
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Re: [UE4] PUBG Mobile
« Reply #67 on: April 06, 2026, 00:57 »

@805557409: It seems you didn't extract some packages or didn't merge extracted assets properly (with preserving paths). In mobile version there is at least base package stored in main.png.obb from the apk, which should be extracted as well. But I've only tested PC chinese version, in other game versions some assets could be stripped (like in New State, where they've removed base skeleton at all).



Will there be an update to support new state skeletal animation extraction? There are a lot of good emoticons in it. I want to extract them, but now I can only extract animations below version 0.9.13, but now I can't find that version of APK and obb at all.
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spiritovod
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Re: [UE4] PUBG Mobile
« Reply #68 on: April 09, 2026, 00:21 »

@yjh45: Just checked base package from 0.9.93.776 version of New State Mobile (should be the latest one), and nothing really changed since 2021, compared to things explained in the base post for it. I've moved support for this game version to more general build as well, and improved handling of materials a bit. But animations could work even without it, since skeleton is present in the packages now. Next time at least try things out before commenting or provide more info about issues.
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